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Electronic
Arenas for Culture, Performance, Art and Entertainment
Authors: Monika
Fleischmann, Wolfgang Strauss
European projects : eRENA
Project Dates Start September '97 - End August 2000
The eRENA project - electronic
Arenas for Culture, Performance, Art and Entertainment - explores the
representation of space in virtual space, multi-user environments and
mixed realities in extended space, extended performance and inhabited
TV. It develops new concepts for virtual and real performers (dancers,
actors, musicians) and realizes novel concepts for the CAVE and other
virtual environments as a virtual stage.
The eRENA project is one of
thirteen European cooperating research projects on intelligent information
interfaces - i3net - launched by Esprit Long-Term Research. These projects
aim to explore and prototype radically new human-centered systems and
interfaces for interacting with information, aimed at the broad population.
More: i3 Project Summaries
Research
Area/Keywords:
Multi-user virtual environments, social interaction, agents, crowds, mixed-reality,
navigation, virtual spaces, networking.
Summary
:
eRENA is focused on inhabited information spaces to support new forms
of cultural experience spanning arts, performance and entertainment. We
refer to these kinds of inhabited information spaces as electronic arenas.
eRENA
will involve long term research into a range of "spatial technologies",
especially multi-user virtual environments, coupled to new forms of artistic
content and an understanding of social interaction. There are several
reasons why this research is needed:
eRENA
focuses on developing inhabited information spaces in which all participants
can be mobile and socially active. Thus, audience members as well as performers
and artists will be able to explore, interact, communicate with one another
and participate in staged events.
eRENA
directly addresses the issue of scale. Through concepts such as dynamic
crowd aggregations, our electronic arenas will eventually support hundreds
or thousands of simultaneous participants.
eRENA
therefore aims to bridge the gap between current small scale, real-time
communication technologies such as video conferencing and current massive-scale
non-participative broadcast technologies such as television.
eRENA
involves an integration of artistic, technical and social perspectives.
This represents a fresh and important approach to the development of information
technologies and will result in highly engaging and interactive interfaces
and underlying systems. Given their potential use by every citizen, the
kinds of applications being explored by eRENA represent a potentially
large future market for IT; one in which Europe might gain an edge.
eRENA
is structured around underlying research challenges, demonstrated through
thematic spaces. The research challenges involve the three topics of:
- production - addressing the spatial and temporal structuring of electronic
arenas; - participation - addressing the representation and behavior of
different participants in electronic arenas, including humans, agents
and crowds; and - interaction - addressing navigation, unencumbered interaction
and new forms of "mixed reality" boundaries between real and virtual space.
Questions
and Methods
eRENA will publicly demonstrate and evaluate the results of these research
challenges through thematic spaces which provide specific examples of
electronic arenas. Initially, these thematic spaces will be based on the
extension of the traditional cultural forms of galleries, performances
and television. In the longer term, however, we will explore entirely
new cultural forms appropriate to this new medium of expression.
Outcome
The outcomes of eRENA
will include: new techniques for individual and mass participation in
producing and shaping the content of virtual arenas; new ways of structuring
electronic arenas so as to afford different modes of interaction, navigation
and communication in different virtual spaces or at different stages of
an event; powerful new techniques for embodying humans and agents in electronic
arenas; mechanisms to support dynamic crowd aggregations, including crowd
representations and mechanisms for managing crowd membership; new ways
for groups and individuals to interact with shared and projected displays;
technical support for building structured mixed realities out of boundaries
between real and virtual space; and finally, the demonstration of these
techniques through a series of public exhibitions and performances which
are complemented by networked experiments over BT Futures Testbed ATM
Network.
Partners
The eRENA
consortium brings together internationally known digital artists from
ZKM and GMD;
experts in multi-user virtual reality and computer animation from EPFL,
Geneva, Nottingham, KTH and GMD; social scientists from Nottingham and
KTH; broadcasters from Illuminations and KTH; expertise in CAVEs and other
projected interfaces from GMD and BT; and networking expertise from BT.
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